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May 31
MacWeek had a little bug announcing reports from E3 several days this last week reporting that the Mac is really heating up the E3. I didn't need to read any further because anything beyond this single soundbite of crap is beyond the relm of plausability, possibility, or the worse unverified dellusional hack crap that any pinhead journalist would type onto screen. I mean let's take a good hard look at the gaming industry. First, everyone can take their unbiased eye - and just see - SEE - what the imbalance is on the store shelves are across america for games between Mac and Wintel computers. I mean forget the 10-1 lopsided coverage of the general publishing industry. Forget the fact that the development community between the two platforms has gone from 70% parity to 10%. Just keep in mind that while the OVERALL software picture for the Mac is pathetic in the relm of software support, the support for games makes up only a portion of the overall scene. And a small scene it is. Second - with ID reporting Mac users staying away from their products in droves, while chalking up record numbers of PC sales, one can surmise that for this hit-producer, the miserable 50 thousand sold sales figures would otherwise be a high-water mark for game makers on the Mac. I would say the greatest proof about all of the above though is this. Can you - or ANYONE - name me a single MacGame publisher that is still in business or hasn't tossed in the towel for higher ground? Silicon Beach? Gone. Cassedy and Greene? Gone. ID? Left the building. EA? Left the platform high and dry. With the only exception of Bungee - which sells mostly to Wintel users these days - I can't think of a single game publsher apart from the Myst folks that gives a rats ass about the Mac anymore. I mean cheese and rice - even Douglas Adams won't publish games for Apple's fruitcart! And speaking of carts - here's number three. Console games you frigging MacWeek idiots! Lessie TRST numbers indicate that Sony has - ooooh - 11 million Playstation's sold, at 129.00 - and Nintendo has around 7 million Nintendo 64's sold. Sega regrettibly has fumbled the ball by blowing the consumer price curve at the kickoff line. What do these companies have that Apple doesn't? Their entire existanal neck on the line with the gameplaying public! That's what! PC game makers usually have to fight for shelf space, and take a gamble with oversized packaging that their product will sell. Well, EVERY NINTENDO GAME has sold 1 million units. That means every product that Nintendo has marketed - has gone Gold in record industry measurements. Sony, no slouch can't assure those numbers-per-game anymore since they have HUNDREDS of titles selling for their system vs Nintendo's trickle out policy to increase long-term positioning vs possible gaming glut scenearios ala Atari Inc., and their 2600 circa 1983. Mind you, this convcern is a bit of a cop-out in this day and age when Video Games have surpassed 8 BILLION DOLLARS a year in revenue with a 1 BILLION dollar increase in revenue forcast for the new year. This is larger than the revenues of TV, Records/CD sales, and Hollywood combined and dwarfs both the sell-through and the per-home numbers of Video Game's golden age when Pac-Man was the rage. And Apple - with their pittance of a pittance in marketshare - a marketshare divided to selling entertainment on 1200 and up dollar boxes rather than 120 and up dollar boxes - Apple - SOMEHOW - is setting the E3 on fire? In your dreams MacWeek and Apple. In your dreams. If anything is on fire, or is otherwise baked, it smells a lot like crap roasting next to a fruity brand of hype. Good God.
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