| |
November 16
Stop the damn GUI arguments. Most of what the Apple pundits think is history is nothing more than historical revisionism and it makes for a damn dull time on any BBBS. Here's why. First myth: Apple invented the GUI. Wrong. Xerox did. Some Mac supporters love to point out that the Alto didn't sell to anyone, which is true. Of course, what they forget to point out is that it's decendant - the Xerox Star - DID go up for sale in 1980. They even had a user group reunion recently. Was it affordable? No - it was between 5 grand and 15 grand. Second: The Mac was the first computer with a GUI sold - and if it wasn't for Apple - there wouldn't be a GUI for anyone. Wrong. Xerox did with the Star, and if real Apple supporters would actually read a book or look around at antique Apple's you'd notice that Apple also sold an overpriced flop called the Lisa which was Apple's first foray into GUI's. Wrong part 2 - everyone was working on GUI's including VisiCorp, Digital Research, Amiga Inc. (gobbled by Commodore), and yes - Microsoft (they panicked when Visicorp's GUI blew people away at an east-coast computer show and knew that DOS was a limited solution at best - particularly when the GUI was running on a bare-bones IBM PC). While most of these products came out within a year of the Mac - or in the Amiga's case - the same damn year - it shows that pretty much everyone involved with computers were playing with GUI's in some respect. This also reflects the fact that GUI's predated Xerox with some mainframe implimentations - a side note - but obviously it was being talked about and experimented with. Myth 3: Apple's GUI is the perfect one. Aside from X windows, NeXTstep, Windows 98, Windows NT, Linux window-ware, the Amiga OS, BeOS, Irix - and many more - I think there's a few people who could argue that there's plenty of neat shit out there other than the Mac OS. To claim the Mac OS as superior to everyone else's is an obvious, dull, and pompous opinion masquarading as fact - otherwise known as pure bullshit. These are the lame threads that erupt from time to time that do nothing than waste time and take forever to play out. The worst thing about all this mucking about arguing GUI nitpicks from the past is that it really stalls any decent arguments on where GUI's should be going. I mean sure this 60's/70's model executed in the 80's/90's is fine - but wouldn't it be great now that we have all this internet interconnected-ness if we threw the damn browser-specific model out for an OS config that's not just a series of applet-application add-ons? What if the way the GUI behaved was like the way the OS worked from the ground-up? Unix did it, and Windows 98 is pretty close if you like flat browser models. What about games? People complained for years that GUI's would just make people "play with their computers". I think obviously we all know that games are not things that are fun if you have to train on the damn interface. With that in mind I've for years thought SimCity 2000 represented a damn fine interface model for handling data and seeing how that data existed at a glance. I could go on endlessy with stuff like this - and it might create ideas for the rest of the industry. So why is the MacJihad debating about the past?
|
|